Entries categorized 'XNA' ↓

Last minute XNA7DAY - RoboRun!

We weren't going to do it but at the very last minute (6pm November 1, 2009) we decided to try our hands at a very simple game concept. The game was submitted to the XNA7DAY challenge however some last minute collision tweaking netted some very negative effects and had to be disabled right before submission...

SharePoint Shooters @ SPC2009

Thanks to the guys at Metalogix for sending me a couple images from the booth at this years SharePoint Conference 2009 event. Word is that the game was a huge hit! The poster and game really came out well. Note that this shooter is running from a Xbox 360 console opposed to running on windows XNA....

Metalogic SharePoint Shooters

Starting October 19th and running through to October 22, 2009 SharePoint Shooters will be available hands on at the Metalogix booth during the SharePoint Conference 2009 event being held in Las Vegas, Nevada. Even though this project was basically a re-skin there were a number of updates and fixes made...

Knowledge Defense Force - YouTube Video

Hey everyone! I finally got some time to get a video done of the KDF game in its entirety. Sorry it took so long. PLEASE NOTE: It has been brought to my attention that the sound effects are very loud in the video and you might want to turn your speakers down before playing. I have received varying feedback...

XNA 3.1 Released - (Late Post)

Recently the XNA Framework and Game Studio products have been updated to version 3.1. With this came some changes and a whole new set of great features some of which include: Avatars Many of you are already familiar with what an Avatar is but for those of you who do not. Avatars are simple 3D persona...

Getting started with XNA and the Zune. (Pt. 2)

Welcome to "Getting started with XNA and the Zune. (Pt. 2)". In "Getting started with XNA and the Zune (Pt. 1)," readers were introduced to the software packages they require to develop game and media applications for the Microsoft Zune media device using Microsoft XNA Game Studio 3.0 CTP.

In this article readers will be exposed to the default "Zune Game (3.0)" project template provided by the XNA Game Studio 3.0 CTP and walked through each of the methods provided by this project template to give developers information as to how these method are used to kick their start game development using XNA Game Studio 3.0 CTP and the XNA Framework.

 

Description: Introduction to XNA on the Zune (Pt. 2)
Target Audience: Novice developer
Keywords: XNA, Windows, Zune, Game Studio
Requirements: Visual C# Express 2008, XNA Game Studio 3.0 CTP, Zune (Any model)

Getting started with XNA and the Zune. (Pt. 1)

With the release of the new XNA Game Studio 3.0 Community Technology Preview (Known as a CTP) developers have been empowered with the tools used to create games for the windows and more importantly the Zune platforms.

The goal of this article to introduce the reader to the process of using XNA Game Studio 3.0 CTP to create games targeted at the Zune media device. In addition, introduce the reader to the default fields and methods the XNA Framework provides to build from that help developers create games faster.

 

Description: Introduction to XNA on the Zune
Target Audience: Novice developer
Keywords: XNA, Windows, Zune, Game Studio
Requirements: Zune (Any model)